🌟 Game Overview

In Pixel Genesis, embark on an evolutionary odyssey across four bite-sized worlds. Starting as a single molecule and ending as a spacefaring human, you’ll adapt, survive, and ultimately plant Earth’s flag on a distant planet. 

This game was created as a part of GameDev.tv GameJam 2025 with theme "Tiny World"

🎮 Key Features

Four Evolutionary Stages

Molecule – Navigate an open 2D cellscape, absorbing nutrients while dodging microscopic predators.

Bird – Take flight in a Flappy-Bird–inspired challenge, flapping through hazards to snag apples.

Human (Fantasy) – Defend yourself  against monsters, and claim victory to unlock the final frontier.

Rocket (Space) – Once again, it’s a high-altitude gather-’n-dodge scene—this time collecting asteroids.

Pixel-Art Charm

Smooth, retro-style animations and cutscenes bring characters and cutscenes to life.

Seamless Cutscenes

Short, narrative vignettes bridge levels, from the spark of life to the planting of Earth’s flag on a new world.


🚀 How to Play

Gather & Avoid – Collect food/items to fill your evolution bar.

Survive – Dodge predators, obstacles, and environmental hazards.

Evolve – Once your bar is full, watch the cutscene and advance to the next stage.

Repeat – Four stages of growth culminate in the final rocket launch and flag planting.


🎨 Development & Team

Engine: Unity 

Art: Aseprite & Photoshop

Team:

MusskPrime — Programmer & Project Manager

MalusWolf — Pixel Artist & Cutscene Animator

Samo_Bern — Sound Designer & UI/UX

“From molecule to astronaut—evolution has never been so… pixelated.”

Thank you for playing Pixel Genesis. We hope you enjoy exploring these Tiny Worlds as much as we enjoyed creating them!

Asset List:

Pixel art:

[Pixel arcade buttons](https://opengameart.org/content/pixel-arcade-buttons) by [Eric Abides](https://opengameart.org/users/optimusdu)

[Flat design pixel art element collection](https://www.freepik.com/free-vector/flat-design-pixel-art-element-collection_38733685.html) by [freepik](https://www.freepik.com)

[Landing site art](https://www.pixilart.com/art/the-sky-from-the-moon-2af2e11290fb26c) by [mareerie](https://www.pixilart.com/mareerie)

[Sandwich](https://www.reddit.com/r/PixelArt/comments/14xhe02/sandwich/) by [Jajakings](https://www.reddit.com/user/Jajakings/)

Assets:

[Pixel Art Top Down](https://assetstore.unity.com/packages/2d/environments/pixel-art-top-down-basic-187605) by [Cainos](https://assetstore.unity.com/publishers/40001)

[Pixel Art Hill](https://assetstore.unity.com/packages/2d/textures-materials/nature/free-pixel-art-hill-133118) by [Eder](https://assetstore.unity.com/publishers/26424)

Misc:

[Pixelart planet generator](https://deep-fold.itch.io/pixel-planet-generator) by [Deep-Fold](https://deep-fold.itch.io/)

Music tracks from [freesound.org](https://freesound.org) and [pixabay.com](https://pixabay.com)


Updated 1 day ago
Published 2 days ago
StatusPrototype
PlatformsHTML5
AuthorsMusskPrime, maluswolf, Samo Bern
GenreAdventure, Action
Made withUnity
Tags2D, Game Jam, gdtvjam, Pixel Art, Short, Singleplayer

Development log

Comments

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Hey!

I enjoyed this. Cool concept and well-scoped. Having four distinct stages works well. The opening reminded me a little bit of Spore.

Going in blind, I enjoyed the evolution(s) at the end of each level & the controls were well communicated and easy to master.

The progress bar acts well as a hook and kept me going to see the next level clear cutscene and future stages.

I found the bird level a little challenging compared to the rest. Collision seemed a little sensitive!

Great job on communicating a contained story with a minimalist approach!

Look forward to your future efforts.